The early days of Wii U saw numerous cross-platform titles whose graphical rendering is undoubtedly inferior to what has been seen elsewhere. With Trine 2: Director's Cut we are faced with the first cross-platform title whose graphic rendering on Wii U is superior to that seen on other consoles.
#TRINE 2 WIIU PS3#
Even with various tweaks and graphical improvements, the game remains nailed to 30 FPS exactly like the Xbox360 version, and without presenting any of the slight tearing issues found in the PS3 version.
#TRINE 2 WIIU PC#
The game, already spectacular in its previous console versions, maintains in this release many of the graphic additions made by the team to the PC version, without making any compromises in terms of performance. One aspect of Trine 2: Director's Cut that certainly doesn't disappoint is the graphics. home to experience Trine 2 to its fullest potential.
#TRINE 2 WIIU PATCH#
Initially lacking support for the GamePad microphone (or third-party microphones), the game has recently been updated with a patch that introduces voice chat for online multiplayer, allowing even those players who don't have the ability to call friends. In multiplayer the game turns out to be exponentially more fun and satisfying, thanks to the need for players to collaborate to achieve the common goal. In fact, two to three players can come together live or via the network to face the adventure together, giving new light to puzzles and situations. While in singleplayer it can be tedious in the long run to constantly change characters adapting to situations, the game gives its best in multiplayer. Another point to improve are the real platforming sections, governed by a slow and unpredictable physics of jumps, a source of unnecessary frustration when it comes to overcoming certain physical obstacles. The result is a strange feeling for the player, halfway between the satisfaction of being "cheating" the game and the disappointment of seeing the efforts of those who created it so frustrated.
At times, however, there is the feeling that some of these ways to get around the obstacles are not really those foreseen by the development team, but an unforeseen consequence of the physical laws that govern the game. The latter will be a major part of this mix, often allowing for multiple solutions and ways to get around obstacles. in the game we will in fact be called to juggle the skills of the three different protagonists in a mix of situations ranging from pure platforming, to combat, to physics-based puzzles. The plot of Trine 2, while proving to be partly obvious and with a hint of already seen, works in an excellent way as a pretext to kick off a puzzle / platformer with interesting ideas. As per the textbook, the trio will be summoned by the Trine, a magical artifact that will direct them towards a new, fantastic adventure. Trine 2 is the story of a trio of unlikely heroes: the magician Amadeus, able to move objects with magic and create metal blocks, the knight Pontius, strong in combat and the thief Zoya, superior to the other two in agility and able to use bow and arrow or grappling hook. VERSION TESTED: Wii U Three heroes on an adventure! But what should those who have never had the opportunity to try another version of the game expect? Let's find out together. Compared to editions for other platforms, this Director's Cut includes, in addition to the base game, the Goblin Menace DLC, an exclusive new level created specifically for Wii U, various bug fixes and graphics tweaks.
Of the five digital delivery titles on the Wii U Nintendo eShop at the console's European launch, Trine 2: Director's Cut is undoubtedly the one that has undoubtedly gained greater visibility among the magazines and sites of the sector, both thanks to the notoriety gained with previous releases on other platforms, both for the promise of being one of the games with the best graphics compartments on Wii U.